Dusen Dusen Memory Game
Overview

Challenge
Process
Ideation
User flow diagram, wireframe sketches
Wireframes
Mid- and high-fidelity wireframes with platform differences for iOS and Android
Prototyping
Interactive prototype with tappable buttons, overlays, and animations
User Testing
Feedback from 5 participants after interacting with live prototype
Iterations
User driven visual improvements, animations, and button placement
Final Designs
game play
Achievements and shop
iOS Screens
Android Screens
Impact
Retention
The Q1 2024 retention rate for card games in North America was 28.57% on day 1, 13.18% on day 7, and 5.95% on day 28.
Session Length
The majority of genre medians fall within the range of 4 to 9 minutes.
Session Count
In North America, mobile games across genres typically initiate between 3 to 5 daily sessions on average.
Reflection
What went well?
I chose an appealing design aesthetic and applied it consistently, with really positive user feedback!
I created two versions of the app, which are immediately recognizable as Android or iOS.
What could be improved?
The purpose of the shop was confusing to some users. Different possibilities emerge from this issue:
The products that are offered in the shop could have a more explicit tie to the game.
Prizes could tie more directly to shopping rewards.
The shop could be reduced to a link to browser, or eliminated from the app.
What I learned:
Collecting user feedback is critical to knowing where to make improvements.
Users want to know exactly what the purpose of the app is, and not be confused.
Fun graphics and design succeed in inviting user engagement.